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| public class Start { public static void main(String[] args) throws InterruptedException { System.out.println("欢迎来到【光明建设鬼】"); Scanner sc = new Scanner(System.in); Hero hero = null; String inputRole = "";
while (true) { System.out.println("请选择您要使创建的角色:【1】法师【2】刺客【3】战士"); inputRole = sc.next();
if (inputRole.equals("1") || inputRole.equals("2") || inputRole.equals("3")) { break; } else { System.out.println("对不起,选择角色失败,请确认你的输入为1,2,3里面 中的任意一个。"); }
}
System.out.println("请输入您所创建的角色的名字:"); String inputName = sc.next();
switch (inputRole) { case "1": hero = new Mage(inputName); break; case "2": hero = new Assassin(inputName); break; case "3": hero = new Warrior(inputName); break;
default: break; }
System.out.println("创建角色成功");
String inOrder = ""; boolean flag = true; while (flag) {
while (true) { System.out.println("请选择您要进行的操作,【h】help帮助【l】look查看属性【f】fight战斗【r】rest休息【q】quit退出"); inOrder = sc.next(); if (inOrder.equals("h") || inOrder.equals("l") || inOrder.equals("f") || inOrder.equals("r") || inOrder.equals("q")) { break; }else{ System.out.println("您输入的指令有误,请确认您的输入为h,l,f,r,q中的任意一个"); } }
switch (inOrder) { case "h": System.out.println("本游戏为回合制文字类RPG"); break; case "l": System.out.println("角色当前的属性如下:"); hero.show(); break; case "f": Monster monster=null; int random=(int)(Math.random()*10); System.out.println(random); String monsKind=""; if(random>=0&&random<8){ monsKind="骷髅"; monster=new Skull(monsKind); }else if(random>=8&&random<9){ monsKind="野兽"; monster=new Beast(monsKind); }else{ monsKind="吸血鬼"; monster=new Vampire(monsKind); } boolean live=true; while(live){ if(hero.getSp()>=monster.getSp()){ hero.ordAttack(monster); if(monster.getHp()<=0){ System.out.println(monster.getName()+"已经被打死"); live=false; continue; } monster.ordAttack(hero); if(hero.getHp()<=0){ System.out.println(hero.getName()+"【已经被打败】"); live=false; continue; } }else{ monster.ordAttack(hero); if(hero.getHp()<=0){ System.out.println(hero.getName()+"【已经被打败】"); live=false; continue; } hero.ordAttack(monster); if(monster.getHp()<=0){ System.out.println(monster.getName()+"已经被打死"); live=false; continue; } } } if(hero.getHp()<=0){ hero.setHp(0); System.out.println(hero.getCareer()+"【已经被打败了】"); hero.rest(); }else{ hero.setXp((hero.getXp()+monster.getXp())); hero.upLevel(); } hero.show(); break; case "r": hero.rest(); hero.show(); break; case "q": System.out.println("已经退出"); flag = false; break;
default: break; } }
} }
public class Hero { private String name; private String career; private double maxHp; private double hp; private double at; private double sp; private int xp; private int needXp; private int le; public Hero(){ } public Hero(String name){ this.name=name; this.xp=0; this.needXp=10; this.le=0; } public String getName() { return name; }
public void setName(String name) { this.name = name; }
public String getCareer() { return career; }
public void setCareer(String career) { this.career = career; }
public double getMaxHp() { return maxHp; }
public void setMaxHp(double maxHp) { this.maxHp = maxHp; }
public double getHp() { return hp; }
public void setHp(double hp) { this.hp = hp; }
public double getAt() { return at; }
public void setAt(double at) { this.at = at; } public double getSp() { return sp; }
public void setSp(double sp) { this.sp = sp; }
public int getXp() { return xp; }
public void setXp(int xp) { this.xp = xp; }
public int getNeedXp() { return needXp; }
public void setNeedXp(int needXp) { this.needXp = needXp; }
public int getLe() { return le; }
public void setLe(int le) { this.le = le; }
public void ordAttack(Monster monster){ System.out.println(name+"对"+monster.getName()+"造成了"+at+"点伤害"); if((monster.getHp()-at)<0){ monster.setHp(0); } monster.setHp((monster.getHp()-at)); } public void ordSkill(Monster monster){ } public void speSkill(Monster monster){ } public void upLevel(){ if(needXp==xp){ System.out.println("【恭喜你升级了】"); le++; needXp+=10*le; maxHp+=2*le; hp=maxHp; at+=le; sp+=1; } } public void show(){ System.out.println("名字:--"+name); System.out.println("职业:--"+career); System.out.println("血量:--"+hp); System.out.println("攻击:--"+at); System.out.println("经验:--"+xp); System.out.println("升级所需的经验:--"+needXp); System.out.println("等级:--"+le); }
public void rest() throws InterruptedException{ System.out.println("【开始休息】"); for (int i = 0; i < 5; i++) { Thread.sleep(1000); System.out.print("."); } System.out.println(); hp=maxHp; System.out.println("休息完毕,状态恢复了"); }
public class Monster { private String name; private String kind; private double hp; private double at; private double sp; private int xp; private int mo; public Monster(){ } public Monster(String kind){ this.kind=kind; } public String getName() { return name; }
public void setName(String name) { this.name = name; }
public String getKind() { return kind; } public void setKind(String kind) { this.kind = kind; } public double getHp() { return hp; }
public void setHp(double hp) { this.hp = hp; }
public double getAt() { return at; }
public void setAt(double at) { this.at = at; } public double getSp() { return sp; } public void setSp(double sp) { this.sp = sp; } public int getXp() { return xp; }
public void setXp(int xp) { this.xp = xp; }
public int getMo() { return mo; }
public void setMo(int mo) { this.mo = mo; }
public void ordAttack(Hero hero){
System.out.println(name+"对"+hero.getName()+"造成了"+at+"点伤害"); if((hero.getHp()-at)<0){ hero.setHp(0); } hero.setHp((hero.getHp()-at)); } public void ordSkill(Hero hero){ } public void speSkill(Hero hero){ }
public class Mage extends Hero{ public Mage(String name){ super(name); setCareer("法师"); setMaxHp(4); setHp(getMaxHp()); setAt(8); setSp(2); } public void speSkill(Monster monster){ } }
public class Assassin extends Hero { public Assassin(String name){ super(name); setCareer("刺客"); setMaxHp(3); setHp(getMaxHp()); setAt(9); setSp(3); } public void speSkill(Monster monster){ } }
public class Warrior extends Hero { public Warrior(String name){ super(name); setCareer("战士"); setMaxHp(7); setHp(getMaxHp()); setAt(3); setSp(1); } public void speSkill(Monster monster){ } }
public class Skull extends Monster { public Skull(String kind){ super(kind); setName("小怪骷髅"); setHp(1); setAt(1); setSp(1); setXp(1); setMo(1); } }
public class Beast extends Monster { public Beast(String kind){ super(kind); setName("精英怪野兽"); setHp(5); setAt(5); setSp(5); setXp(5); setMo(5); } }
public class Vampire extends Monster { public Vampire(String kind){ super(kind); setName("boss怪吸血鬼"); setHp(10); setAt(10); setSp(10); setXp(10); setMo(10); } }
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